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/*
* Copyright (C) 2019-2022 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AdaptiveBacklight.h"
#include <android-base/file.h>
#include <android-base/properties.h>
#include <android-base/strings.h>
using ::android::base::GetBoolProperty;
using ::android::base::ReadFileToString;
using ::android::base::Trim;
using ::android::base::WriteStringToFile;
namespace {
constexpr const char *kFileAcl = "/sys/devices/platform/soc/soc:qcom,dsi-display-primary/dsi_display_acl";
constexpr const char *kFileCabc = "/sys/devices/platform/soc/soc:qcom,dsi-display-primary/dsi_display_cabc";
constexpr const char *kFossProperty = "ro.vendor.display.foss";
} // anonymous namespace
namespace vendor {
namespace lineage {
namespace livedisplay {
namespace V2_1 {
namespace implementation {
AdaptiveBacklight::AdaptiveBacklight() {
if (!access(kFileAcl, R_OK | W_OK)) {
file_ = kFileAcl;
} else if (!access(kFileCabc, R_OK | W_OK)) {
file_ = kFileCabc;
} else {
file_ = nullptr;
}
}
bool AdaptiveBacklight::isSupported() {
if (GetBoolProperty(kFossProperty, false) || file_ == nullptr) {
return false;
}
return true;
}
// Methods from ::vendor::lineage::livedisplay::V2_1::IAdaptiveBacklight follow.
Return<bool> AdaptiveBacklight::isEnabled() {
std::string tmp;
int32_t contents = 0;
if (ReadFileToString(file_, &tmp)) {
contents = std::stoi(Trim(tmp));
}
return contents > 0;
}
Return<bool> AdaptiveBacklight::setEnabled(bool enabled) {
return WriteStringToFile(std::to_string(enabled), file_, true);
}
} // namespace implementation
} // namespace V2_1
} // namespace livedisplay
} // namespace lineage
} // namespace vendor